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It appears to be a positive step forward for a classic formula, but it's one that won't be ready for download until Q4 2014. A fifth player can even tag along as the announcer by speaking into the Wii U GamePad microphone and having their voice echo through the stadium speakers. The game is set to come with seven total game modes across different stadiums and environments. There isn't much else to Sportsball beyond its simplicity, but of course, I just played through the 2v2 mode. But even with 2v2 teams, the game quickly fell into chaos and led to some truly competitive matchups filled with close shots and aggravating blocks. Having picked the largest bird, I couldn't fly very high and I often ran so fast that I couldn't stop moving. Depending on your fowl steed, momentum can be your worst enemy. Rather, the idea is to take possession of bouncing balls that emerge from fallen rivals and bounce them into your net. The idea isn't so much to run the opponent through, though that is a big part of the game. Mainly, the game takes its inspiration from the classic Joust by putting players atop different types of large birds. But Sportsball, from developer Too DX, proves to be a fun take on a few classic formulas. In terms of names, this one isn't going to win any awards. However, the 3DS version will be ready next week and the differences, aside from video resolution, are largely negligable. WayForward notes that Shantae and the Pirate's Curse will not be ready for Wii U until this winter. It's all silly and light-hearted and looks to be wrapped in some tight platforming gameplay. That, of course, leads to Shantae being arrested for assaulting Sequin Land's legal new ruler. Aside from the chuckle-inducing dialogue, the story is predicated on the idea that the Ammo King purchased Sequin Land legally by buying off the town's ruler with chocolate. The latest Shantae largely maintains the series' humorous spirit. The demo culminates with a fight against the Ammo King, who attacks from a giant mech and fires cannonballs that must be sent back his way. Though pirates attack with standard blunderbuss shots, there are also enemies that attack with shots from the background and others that crawl from underneath planks and stab their swords from underneath. That kicks off the 2D platforming, in which Shantae must defeat roaming pirates with her hair whips and her limited inventory. She's still the town guardian, though, so she doesn't hesitate to defend the town when it comes under attack by the Ammo King. Picking up where the last game left off, and billed as the final installment of the series, Shantae is adjusting to life without her genie powers. Shantae and the Pirate's Curse looks to be more of that same proficient platforming. Her games have always flown under many people's radars, a shame given that they've proven to be solid platformers. It's hard to believe, but WayForward's bright-eyed genie, Shantae, has been around for more than a decade. Unfortunately, KnapNok co-founder Dajana Dimovska pointed out that Affordable Space Adventures will have to wait until 2015 before it can take off. The concept and gameplay were also solid enough to garner an IndieCade nomination. This remains one of the more innovative uses of the GamePad I've seen thus far and one I look forward to seeing more of. Avoiding danger isn't so much about fancy flying as it is knowing when to adjust engine thrusters or density. All of the ship's functions, right down to the ignition, are controlled through the Wii U GamePad. The idea is to progress through a dangerous planet, as the ship regains its abilities. A strong and capable spaceship has been reduced to its most basic elements, rendering it a hunk of junk. The core idea of the game remains the same. That's mainly due to some gamma adjustments in the video design, but Affordable Space Adventures' visuals appeared more detail, with the fog looking much thicker than I remember. However, the game appeared to be slightly more polished, looking crisper than the previous demo I tried out. My time with the game was mainly the same sequence I played through back at this year's Game Developers Conference. The collaboration between KnapNok Games (Spin the Bottle: Bumpie's Party) and Nifflas (Knytt) continues to look strong.
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